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WNL TnT 5 vs 11 Union of Calaquendi and 3 ok akıncıları (Union_... ..._of_Cala/_of_3OA) [5.1.2012, 18:00GMT+0]
31.12.12 13:59 by SotaMursu
WNL match against Union of Calaquendi and 3 ok akıncıları (Union_... ..._of_Cala/_of_3OA) [5.1.2012, 18:00GMT+0]
Maps and factions:
Maps and factions:
Frosty Battle | ||
Sarranids | vs | Rhodoks |
Port Assault | ||
Nords | vs | Rhodoks |
Comments: 2
[CANCELLED] WNL TnT vs Deutschritter (DR) [3.12.2012, 17:00 GMT+0]
29.11.12 13:26 by SotaMursu
WNL match against Deutschritter (DR) [3.12.2012, 17:00 UTC+0]
Maps and factions:
Players:
Results:
TnT - Deutschritter
…
Maps and factions:
Vendetta | ||
Nords | vs | Rhodoks |
Ruins | ||
Sarranids | vs | Swadia |
Players:
- SotaMursu
- Bauglir
Results:
TnT - Deutschritter
…
Comments: 0
OM TnT 11 vs 9 Warhammer (WH) [13.10.2012, 17:30 UTC+0]
27.09.12 8:41 by SotaMursu
Official 10v10 20-round match against Warhammer (WH) [6.10.2012, 17:30 UTC+0]
Maps and factions:
Players:
Maps and factions:
San'di'boush | ||
Vaegirs | vs | Nords |
Nord Town | ||
Nords | vs | Nords |
Players:
- SotaMursu
- Lt
- K2
- Sonic
- Jabbe
- Vivar
- …
Comments: 2
Latest topics
Naval Battles
2 posters
Page 1 of 1
Naval Battles
NAVAL BATTLE EVENT
What does this event do?
Since we have big enough sea on the new map and a big trading ship, I think we could make naval battle events where the pirates try to capture the ship from the other factions.
Rules:
Main:Only outlaws and commoners can be attackers. Every other fraction has to be defenders. Teams must be balanced! (Max 1,4:1 example: outlaw:14 defender:10 etc...)
Attackers: Do not get your own ship sunken or you will get punished by an admin for trolling.
Attackers may only attack from ships, or they can rush on the ship if they can reach the docks of the trading ship.
Defenders:You may only attack from the trading ship/docks, and you cannot kill anyone else then attacking outlaws (No faction wars on ship) or you will get punished by an admin. Defenders can't bring carts of iron ore to the ship to earn money and then leave the zone.
Warm up time:
Admins:Announce the event and tell everyone to get off the ships.
Announcement:Ships will be reset in 30 minutes, get ready for a naval battle! Attackers to the docks (outlaws and commoners ONLY) defenders into the tavern!
Attackers:They go to the docks and wait until admin resets ships.
Defenders:Go into the tavern, wait for admin to teleport them to the ship.
Battle:
Attackers:Try to reach the trading ship and eliminate all defenders.
Defenders:Try to eliminate all attackers.
Admins:Kick/slay rulebreakers and trolls and announce the winner team at the end.
Winners:
The winner team gets 1-5k money bag rain on the big ship for 2 minutes by admin(s).
Then they get teleported back into the city.
I hope you will like my idea guys
Write your opinions if you have some good ideas to make it more entertaining!
Horker- Posts : 23
Join date : 2012-09-06
Age : 29
Location : Hungary
Re: Naval Battles
i love the concept a few problems, admins cannot teleport players only teleport to them. I think the winners should get 10k each not random because people will miss out. I think the loses should still get at least 5k for taking part so its a win win situation you still get money if you lose. It could be worth making a sea map for the event to make it more complexed and having admins steer the ships to avoid trolling.
~Simon Of Medith (forum Whore)
~Simon Of Medith (forum Whore)
Simon_Of_Medith- Posts : 46
Join date : 2012-08-23
Page 1 of 1
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